29 Dec 2012

...and a happy new year!


There is no done stuff to be shown, but it is another "remarkable" date to be mentioned! We will start counting the days from the start again and in about 2 months, my blog will celebrate its very first birth day. I am not much of a New year's resolution guy, but there is all that talking about the projects for the next year, I might add my part. But before I do that, I'd really, really like to thank every and each one of you that has checked (or even actually read) posts on my blog. Even more so to people, that take time to comment as this is what makes a blog "alive". I've reached 10,000 hits and I've also noticed theres 50 people following the blog already! It is a first bigger milestone and it fills me with mojo to start showing the good stuff again!

Currently, I am being distracted by way too many seminar papers that need to be written, by way too many visitors that need to be greeted and Board of Living Lead's diorama contest. I won't bore you with the boring stuff (interesting fact: 93% Nauruan men and 97% of Nauruan women are obese) but I can tell you a thing or two about the diorama. I got this amazing (really amazing, I'm telling you!) idea about a month back and it took me quite a while to build the thing up. The problem is....it didn't turn out as amazing as I had it imagined. It is actually amazingly boring. But you can see that for yourself once the competition is over and I can post some pics around. I was mentioning it so I could explain how much time it takes. I am also sculpting (with a dead slow progress) a snake throne and 2 snakemen....and some random people that I still got to decide what they will become :P. When I am done with the diorama, I should really focus on the projects that need to be finished.

Which leads me to next year's plans. What projects are planned?

1. Modern zombie gaming. I want those zombies painted! I've started this blog painting zombies, now I haven't painted an in a long time. That is the problem with the plastics, eventually, they're all the same. I want those buildings painted! And I want those games be played! I will give NIMRH another try, as they honestly look like just the rules to use, yet something doesn't feel right with them. It has everything I need. I also want to scratchbuild a vehicle. Surely I'd make myself a tank, but I will start by converting one of the big buses I got in London in march. I will put some extra armour, some fencing and a crow's nest on it. 

2. Strange Aeons. I got that cool supplement and I want those special scenarios played. For it, I need to finish my Dunwich buildings and build more. Need a river. Need more jungle (always handy). I'll need dinosaurs (was about to buy them like 3-4 times, but I always change my mind as there's something that I dont like about the toy ones). I'll need giant bugs and such, also had them in my shopping cart but decided I'll just sculpt my own. It is nice to game with something you've made, but it takes time...which brings me to next goal

3. resin and mould making rubber. I've already made a research and know where to get it in Slovenia and I know the costs. Once my sculpts get good enough, I'd love to duplicate them. Because I'm nowhere there, I am in no hurry with resin, either. 

4. Hostage rescue, sci-fi, aztecs, napoleonics, WW I, (Weird) WW2, pulp, gangsters, gladiators, greek mythology quest-adventure-sth...those all got 1 thing in common. They are a reason I hardly make plans. It is all that interests me, one more than others. I'd buy piles and piles of figures if I wouldn't be saving the money to spend it at Salute next year. I honestly hope I can restrain myself from buying anything new before I paint everything I got. There isn't hundreds of figures, but still enough. I probably won't game much different games, but I am not much of a gamer anyways. It is just another reason to make buying miniatures "worth it"...as they get used. 

Well, we will see how it goes when the time to show progress comes!

See you next year and have a great celebration! I am looking forward to spending another year in your company and I hope I will manage to meet at least someone in person next year!

24 Dec 2012

Merry Christmas!

While personally, to me Christmas is not much more than a reason to stay home and buy/get some presents and wishful thoughts, I'd like to wish a happy Christmas to everyone keeping eye on my blog! From those, to whom it represents a pagan or christian religion, to those in the middle and to those, who got nothing to do with it, but are caught in a spirit that fills the internet, the streets and the homes.

There is one wish I would like to share with everyone. Regardless of the meaning of the holiday, it is generally accepted as the peak the "Happy December" and all I'd want to add is, it doesn't have to be a special part of the year to make sure you do good things, to make sure you let your family and friends know how much you care about them.

As for the "Kind men that bring gifts"...(Slovenian culture incoming, run all, run!)

The red and white Coca-cola's Santa Claus has been known in Slovenia since I am aware of myself, but wasn't too widely used to bring gifts to little children. This year, there was full of them around, for example. I think it has started around the start of new millennium. I could say that is the "man" for most of the modern slovenian families nowadays. As abroad, he comes around in a night from 24th to 25th.

More christian families still hold on to Miklavž (ž is pronounced as j in french name jacques or something :P) (the name comes from Saint Nicholas of Myra (just as Santa Claus). He gifts in a night from 5th to 6th of December. Local churches still make an event of it, where a guy dressed in "Miklavž" comes to church, perhaps does a giro around a town. He is accompanied by Parklji and Angeli, devils and angels. The devils are really loud and terrify little (and little bigger) kids.
I remember getting modest presents for Miklavž, like mandarines or oranges and dried apples and toys later :P

Dedek Mraz (Grandpa Cold) was used in the socialism and is a mythological man from Eastern Europe. Slovenian Dedek Mraz got slovenian clothes, to make him feel more welcomed, as the russian one. As in most communist countries the religions were forbidden, he was the one to take place of Miklavž. I am not sure religion was forbidden as such in Yugoslavia, but it was generally not welcomed. As he is not connected to any religions and such, he was gifting children on a new years' eve.

Aaaand all together now:

19 Dec 2012

Shocking tales of mayhem and madness 3 arrived!

A postman just dropped my ST3 book for Strange Aeons. It was officially released on Halloween and I got a bit worried I'll never see mine. The thing is, they had to be sent to the UK and from there to Slovenia, as I've  ordered from the UK based Black Hat miniatures.

I've just made a quick peak but we got giant bugs, giant snakes, giant spiders, mushroom forests (I always wanted a reason to build giant mushrooms!), meat eating plants. Also got chainsaws, molotov cocktails and the Dunwich horror! Gotta paint mine as soon as I'm done with my diorama for The board of Living Lead!

13 Dec 2012

CD based terrain


motivation is out of supply in Mathyooville, for study and for hobby. The winter is none of my favorite seasons. And I hate snow shoveling. Anyways, I got some sculpts WIP that I won't show today...nothing interesting in a clump of wire. I have found out I am simply unable to make a nice dolly and if I do go to Salute, I'll make sure I bring some dollies back home. That leaves me around 5 months to practice, because I don't want to ruin those dollies after I get them!

Anyways, I've also ripped one of the cork tiles I made for my urban terrain. They've started wrapping and I've decided I will build a less modular board one day. I went for a simple rocky concept and I've made 2 little "pyramid" rocks, two "something else" rocks and an abyss, filled with water.

The photos:

 All 5 CDs together:
I went for the green and grey drybrush for stones, as I did with my gravestones and crypt...it is supposed to be from the same area after all!
 The abyss. In Strange Aeons, there is a scenario where a tentacled beast is summoned from an ancient well. As I had no ideas how to make a good looking well, I went for a deep, water filled crack. It looks more like a crater than I'd want to, but I can live with that. The water is way too bright, I should do something with greens or purples I guess. Anyways, what is missing are the tentacles that are on my to-do list but I haven't actually started working on them yet.
 A close up on one of the CDs. This one has enough space in between the rocks for a miniature to pass or hide between.
 Annd a sneak peak on my WIP Dunwich buildings. I've made two roofs and lost motivation to get started with the third. I've also messed up 2nd story on the house in the background (unpainted one), and everything is wrapping. But I think I'll slowly paint finish them. I got too many ongoing projects and nothing gets finished.

Yet again, thanks for looking,

5 Dec 2012

Modern survivors conversions

 I am neglecting hobby due to all the work I got with my study, but here are some photos of two conversions I've been doing lately:

First is TAG's riot policeman (4th guy from left here. When I've joined Board of the Living Lead there was a discussion about useful survivor's equipment. I am not certain who it was (think it was Brummie), but someone mentioned chainmail against sharks and talked something about a pike and a shield as an useful weapons to fight the hordes. That was the basic idea, the rest was just added as I saw fit.
He will have a riot shield attached, but so far, here is the list of modifications:
A visor instead of tactical glasses. Protect the face!
A baton turned into an axe. Hack it, don't smack it!
One hand got dressed in the chainmail, against the bites!
Lost a little radio on his back, gained sawn-off shotgun. Explanation needed?

 The second is a mantic-hasslefree Ken. I've got mine misscasted and replaced (with no hassle, good job mantic here). I was left with the miniature that provided a nice basis for some converting. I changed his G36 for F2000s our army uses. An "interesting" fact: Slovenian army was picking between G36 and F2000 at one point, deciding to go with belgian gun nobody uses instead of german field proven piece. It is a bullpup gun, but I think I roughly got the shape without it looking too wrong. To really make it F2000s (mind the S for "Slovenian", yay), I'd need to put a red-point aiming device on top of the rail. I did no further conversions for a long time, but I've lately modeled the back-pack and a face mask for some more variety.

Thats it for today,
next time, we can discuss all the good guys that bring presents to nice slovenian children in December. Yes, plural. No, not zombie related.


29 Nov 2012

Dunwich Horror sculpt finished?


I've been working on my Dunwich horror sculpt some more. I think I can say its finished, but I am not too satisfied with the little eyes on the sides of the "head". But well, I've decided I'll sculpt it all from air-drying clay so theres a limit to the details.

I had some clay extra already outside, so I made an overly common mistake and kept sculpting, At first I planned to drill holes and put wire in the tentacles, but then I've just rolled the putty and put it on the body. Now, one has already fallen off (which was expected, to be honest), and I was wondering...should I just cover whole sculpt in dilluted pva, then paint it, or just paint and varnish it, gluing anything that falls off when it does?

Thanks for help and hope you like it,

24 Nov 2012

Strange Aeons - review

To be honest, I was working on my buildings (roof tiles -.-), some conversions and even some sculpts, but I'm too "tired" to take any pictures, so I've decided it is about time I've posted a review of Strange Aeons, game that I am most into at the moment.

I am glad I haven't written a quick review as soon as I've got it, as this enabled me to lose my starting enthusiasm and give you a more objective review.

So...what is the game about?

Strange Aeons is a game that is mostly (but not only) influenced in H.P. Lovecraft's Cthulhu mythos and other eldritch horrors. The setting is U.S. in 1920s, but it could easily happen in other parts of the world...nothing really ties it to one place. With some minor modifications you could play it for any period. I guess modern setting would be most looked for, which could easily be played by adding some modern weapons, non existent in 1920s...like assault rifles and various rocket launchers.I think it could be easily adapted to play some ancient Egyptian or Greek myths and legends.

The core rulebook is about 80 pages long, spiral bound (with protective plastic sheet in front). The covers imitate leather and I honestly believed the front cover is graved in...had to run my fingers trough the paper :P.

The book is divided in game rules (further divided into basic and advanced rules), weapons and skills, scenarios and example of play.

The rules themselves, the mechanics are 12 pages long if I counted that right. This is because the core mechanics are really simple. But in my opinion, not too simple as they cover just about everything.

Game is played by (at least) two people, one taking the control of governmental agents, fighting the paranormal (called Treshold in the game), the other taking control of the "Lurkers". The lurkers are represented by more than 20 different profiles, from humans (cultists, maniacs, mad scientists, even rouge treshold agents...), humanoids (hybrids, fishmen, ghouls...), beasts (werewolf, for example), undead (zombies, mummies...) to demons.

A treshold player builds his list, worth up to 15 points (at least for the campaign, I can not see any reason not to play a stand-alone game and just build your list up to whatever points you wish), and lurker builds his list to match the points of the Treshold player. Game is played in 2x3 board and usually last under or around an hour. Those games are nothing special per se, but really shine when they're linked in a campaign.

Campaign starts with 15 points worth of greenhorn agents, fighting the monsters and growing in points as they earn new skills (which represent their growing experience in the business). A list can never exceed 15 BASE POINTS (base points represent the cost of characters, agents and their skills), but can exceed 15 in BASE and BUILD points combined. Build points represent the agent's weapons and equipment. In practice, this means your character will eventually get better (by getting skills), but you will have less and less agents, if they die in the course of the campaign.

One of the things I like in the game is injury concept. It is somewhat hard for an agent to actually die in a campaign, but there is a big chance of him getting crippled. Your brave little hero can suffer from anything from a leg wound to teratophobia, claustrophobia, haphephobia or even ballistophobia. On the other hand, the near-death experience can embolden him, making him better. Or it can just make him horribly disfigured, making him scare the sane people around him.

The  campaign has no end, as the threat from the cosmos is ever-present. Campaign only ends when your "character", main agent, meats his maker...so to speak.

As for the game mechanics, game runs in turns.

Each turn a player can nominate one miniature from his group to act that turn. There are some special rules, that allow you to nominate more miniatures, but that doesn't really matter now.

So, you nominate a miniature and it can take 2 actions. An action can be shooting, moving, charging into close combat or "other". Other can be just about anything. Climbing a rope, jumping a gap, climbing a ladder, preparing a dynamite, chanting, praying, dispelling, spelling and so on.

Shooting is somewhat straightforward. You throw a number of dice noted on your weapon's profile, each score, higher than your "dexterity" is a hit. Then an opponent throws any saving rolls and you roll as many dice as you got hits on target. Then you pick the highest, add any extra damage your weapon does and compare it to target model's constitution. When the target runs out of wounds you roll for injury. It can be stunned, removed from table with no further damage or "major injury", which means you have to roll further after the game, too see how badly he is wounded (I've talked about the injuries earlier).

When all of your models have activated, you pass turn.

I think that is about all I can tell about the game. The review shows how my minds jump from a thing to thing nicely, but I still hope anyone interested in a game will find a valuable information in this post. If you'd like to know more, feel free to contact me.

As for my experience with the game, here are my pros and cons:

I really like the fact that it is a skirmish game, you don't need many miniatures to play.
The campaign is awesome if you got time to play it often.
The rules are written with a little bit of humor and to me, game offers lots of fun when you "roleplay" a bit.
Monsters! All kind of monsters! You like zombies? Check! You like madmen? Check! You like spirits and ghosts? Check! You like giant rats? Check! You like walking fish? Check! Walking snakes? Check! Enormous octopus-dragon-human-something else being? CHECK!

As for the bad...rules can be broken. Yes sir! But unless you play it for a personal prestige, money or prize, that is no problem.
There are quite a few things that are unclear in the rules. The author's support is awesome (you can find Strange Aeons' forum on Lead Adventure forums), but there are still quite some things that are not specified. Some people are bothered by that and others are not.
Price...well, I don't have much experience, but I found the rulebook to be quite expensive. It and one of the expansions cost me around 50 euros. As the game origins from Canada, I've ordered mine from UK based The black hat miniatures. Then again, let me mention me and my brother played the game for whole day when we got the rules. It is just that awesome.

To conclude, I strongly recommend the rules to anyone who wants to play skirmish games. Even if you don't like monsters, you can easily just play agents versus cultists...actually giving you a gangster's brawl or, with a clever use of miniatures and weapons, even a WW1 clash. But honestly, I'd get this game just for the lovecraftian mythos. Game rules are simple and easy to learn, yet you can throw miniatures, blast miniatures, blow miniatures and even simply haunt them.

The game is ever-growing. You can get some special rules in a Strange Aeons magazine, I am unfamiliar with, but there are also 4 expansions already out. Those are:

Morbid adventures, a book that collects all the lurker profiles and offers many new scenarios.
Strange tales trilogy. Most of the content (I think all rules, but no stories) of ST1 is free for download on Strange Aeons site. PDF is still available. ST1 gives you experimental weapons, ghosts (also in Morbid adventures book) and animals (falcon, dogs, horses) for the Treshold agents. ST2 gives you a special "black dossier" campaign where you lead an expedition deep into rainforest, searching for a scientist and hunting some dinosaurs. ST3 offers three "black dossier" campaigns but I am still waiting for my book, so I can't tell you too much.

I will make a review of all the expansions at a later date, probably MA solo and all the strange tales together once I get the 3rd book. Again, I've ordered it from the UK and it looks like those haven't been sent yet. It is kinda bad, because it is about 3 weeks since ST3 was released in Canada, but well...saves the shipping and customs, so I can wait.

I apologize for uncoherent wall of text again and hope at least some of you were interested in the game enough to read trough it all. And if you did, that it gave you the information you were looking for.


20 Nov 2012

Liebster Award!

Liebster award appears to be new thing in the 'hood. Or at least that is what I thought, but more on that later.

I must say I was quite surprised when I was nominated by Simon from the Brummie's wargaming blog. I am pretty sure most of the regular visitors of my blog know him already, but for those who don't, go check it out. Apart from, according to what I've read, talking in a dialect, so horrible people appear smarter if they don't talk at all (Wikipedia here, honestly!), he is a great chap with a blog I am always looking forward to see new posts at. He is working on a little bit of everything, my favorite topics being his victorian zombie campaign (that you should seriously push up your priority list, mate!) and his collection of...jamesbondian (yes, a horrible word, but you guys probably know what I mean) miniatures. Oh, Spy-fi. Thats the correct term! But the old James Bond - like, the ones I have nice memories of...not the new Rambo kind I refuse to watch.

Ah...lost myself again. So, anyway, here are the rules for the award nominations:

1. Copy and paste the award on your blog linking it to the blogger who has given it you.

2. Pass the award to your top 5 favourite blogs with less than 200 followers by leaving a comment on one of there posts to notify them that they have won the award and listing them on your own blog.

3. Sit back and bask in the warm fuzzy feeling that comes with knowing you have made someone's day!

4. There is no obligation to pass this onto someone else but its nice if you take the time to do so.

I got to say you should check Brummie's nominations for 4 other blogs I happen to follow and like. There are way too many somewhat unknown blogs out there that I could afford to repost anyone and here are my choices (obviously listed by no special order):

1. Cleverly named Miniatures, Painting and Hobbies by Adam. The blog posts follow his steady progress towards running a Zombie Outbreak campaign. It is nice to see city becoming populated, infected and built. Looking forward to "surviving the Havensburg"!

2. Plastic Zombie by Irqan. Zombie apocalypse in times of prohibition? YES PLEASE!

3. Lead Reconing by Fred. He got "off track" a bit lately, but it is mostly a 15mm zombie oriented blog, great for anyone wishing to game that scale.

4. Snitchythedog by Snitchythedog (who'd guess?). Again a zombie wargaming oriented blog...it is what got me into the blogging in the first place. It is my secret inspiration for all the little scenery bits Ill make "one day".

5. Last but not least, a blog called Strange Aeons Adventures. It contains exactly what it says on the tin. So you won't think I only read about zombies now!

I got to say this Liebster award got me curious and I did a little researching...it has been around for a while, but with different set of rules. I didn't went too deep, but I think there was 11 blogs to be linked that got 5,000 page views or something. I prefer the followers option, as views raise eventually, but showing off blogs that are only known "locally" works much better to spread the word about all the great people showing all the great stuff in all the hidden places of the 'net.

Unitl next time,

16 Nov 2012

Meet Threshold Operatives 1!


my painting mojo is lost for quite a while, proving once again I don't really like painting my miniatures, hehe.

Anyways, after a week or so, I've manged to finish painting three of my Threshold operatives for my Strange Aeons game. I got six of the good guys all together for now and I've painted half. I think painting 2-3 miniatures at a time works best for me.

The three guys are all in my current list for the campaign me and my brother are playing (way less often than I'd like!). The fourth guy will be painted with the next batch. After that, on to the evil lurkers!

Let me start by mentioning I HATE! painting skin. I did two tries on those guys, after I failed in an attempt to paint some eyes for a change. I got Vallejo skin tones pack, so I got all I need, but that skin never comes out the way I'd want it to! I also have problems with picking high light colors, so I tend to simply mix white in it. This makes highlights somewhat invisible on the model...I simply guess one isn't enough!

Anyways, those are about as good as they get and here they are:

 I didn't name them for the eternity, but in the current campaign, they got names from Lovecraft's stories. I represent you (from left to right):

Howard Philips Lovecraft, civilian (that simply refuses to die in a campaign!). As you can see, he carries a haunted book of secrets that one mad arab, Abdul Alhazred has written long time before the events! For his own safety, H.P. is armed with .22 pistol. To keep his sanity, he is accompanied by a cat. In one of his stories, Lovecraft has named  a narrator's cat "Nigger man", which, for obvious reason, won't be used. We can call the little fella "cat" anytime!

John Raymond Legrasse, character. The name comes from a police officer in a "Call of Cthulhu" story. In-game he is armed with dual .45s (one tucked on his right hip, other in his left hand). As awesome as he'd look with actual dual .45s in his hands, I went for lantern. As you've seen so far, that really comes handy in the scale photos. And here, Legrasse is astonished by the book his friend carries.  Or maybe he just likes the cat? I don't know how visible it is, but I did some "effect lightning" on him. I'll give you a closer look below in the post. He is somewhat shiny because my matt varnish appears to be pretty glossy, which really bothers me, to be honest.

Last man from batch is agent-in-game, but a fisherman from appearance, James Woodville. I forgot what story I got his name from, but it doesn't really matter. He is dressed in very dirty yellow overalls (painted glossy, but this gloss seems too matt somehow...those varnishes!). Armed with a bolt-action gun (which is sculpted really simplified), but I play him as if he'd be armed with a bigger calibre, elephant gun. Now that I think of it, I shouldn't paint him and then varnish, but paint his overalls yellow, paint gloss varnish on, then wash it with brown wash to dirty the clothes. You know, mud can't be glossy, even if on glossy clothes!

For the end, close up on some light effects, I didn't want to over do it. Neither I like how the light in the lantern came out...way too firey!

Otherwise, in the hobby, I am trying to restrain myself from buying any more miniatures, as I'm saving for my trip to England in April. I have to paint all my zombies, all my SA miniatures, game all my SA games, start my zombie campaign...will see how long I can restrain myself from getting some dollies for sculpting, Ramshackle's goodies, cultists and probably something I don't need at all! Oh, I do need sculpting tools, actually...I've ordered some in February from Maelstrom games, but they happened to be out of stock at supplier. I got some mails how the tools will be sent "next week" about 2 months ago, but now that store is in liquidation, I think I can say goodbye to the money now. I didn't want a return as I figured that if I'd wait so long, I might as well wait some more...oh well. I did bought a pack of tools for drawing in local store...got 2 useless pointy tools, a stipple brush, useless fan rush and...AND a pointy and flat "rubber shaper", which should prove useful for smoothing my sculpts.  I even found a picture online!

Thanks for looking,

9 Nov 2012

Fortunately unfortunate

"I see dead people!" said Grom to himself when he entered Evergreen fields...

and dead people he saw!

 I represent you painted examples of one of my first human sculpts! Im pretty sure I've shown various stages of WIP on my blog, but you can see finished unpainted sculpts here. Only thing missing is added putty that sticks the parts that fell apart together.

Lets take a closer look of those, fortunate enough to be unfortunate!

First is the one I like the most. Idea was taken from NMRIH. Its on page 67, events enounter table roll 3-4. For those unfamiliar with the rules, here's a short quote:
"...there is a gun in one of the man's hand and a picture of his family in the other..."

You can clearly see he really has a gun in one hand, but the picture lies at his leg. I've put it there because I was so proud of how I did his left palm, if I recall correctly!

Next we got a bitten human or whoever.
 And someone who looks like (s)he's been shot in the back. While painting, I found out this one could work as both sexes. To make it more even in gender, lets call it a woman.
 And a true woman. Don't worry if you can't recognize any face, even before blood, she only had a nose and a big mouth sticking out. Sculpting female curves is hard, too.

 There is always one. A man that used to be culinary undemanding. His face is actually better that it looks like. Honestly!

For the end, as usual,  all of them lined up for you to adore:

Thanks for looking,

6 Nov 2012

Welcome to...

 In april (I know, I know), I was asking my followers to help me pick a name for the zombie infected city. It took me that long to post a decision because I wanted to have the city painted, but now that I've realized it would take even longer, I've quickly made the sign so I can say I've finished something!

The chosen name was suggested by Joe, known as Zabadak!

Evergreen Fields is a pleasant little town, known by the fresh air, forests and friendly, suburban atmosphere. Where people are nice and live their lives without any worries...or at least they did, before the DEAD STARTED WALKING THE EARTH!!!

Very slowly, I will be working towards start of my campaign. For those unaware, I will be used Iron Ivan Game' No more room in Hell rules, with some tweaks. I already got first mission all planned, but need to make some things before I can proceed. It will most certainly take a lot of time, but when I'm there, you'll be first to know!


4 Nov 2012

Dunwich Village WIP


following the post, where I've shown you the Dunwich horror, it is only naturally to show you Dunwich itself.

It is a very limited in terms of buildings so far, but after I'd make a little shed or something, It could easily fill whole 2x3 table, used for Strange Aeons and not look too crowded.

One day I was searching for Lovecraft's books in slovenian libraries and I was thrilled to see our local library actually has one! I've borrowed it and read it. At first, it was kinda silly to read in slovenian after I've listened to english audiobooks, but as Lovecraft is somewhat hard to read, it started to be quite pleasant when I kept reading. In the book I noticed they kept talking about some weird roofs, so I went to check the english verison (you can find everything on google, but even more so, if you search for english words!), and found out the roofs are supposed to be "gambrel". Internet permitting me, I've turned into an architect and schoolar of New Englands colonial architecture over night. Or so I hoped.

However, I've cut two "gambrel houses" out of foam board and glued them together. Then I've figured two houses would be boring, so I made one into a barn.

I've covered it in popsickle sticks I had laying around. I really like the sticks as they're bigger and wider than coffee stirrers, but my hand was aching for two days after I've made the building, from cutting the hard wood with nothing but my olfa, or "stanley" knife.

Here are some pictures:
 Roof needs to be done, but I have to make a visit to an art shop for some thicker paper...or you guys got any better idea of what could be used for the basis of the roofs?
 Front entrance, I am still debating if I should make a door or not...any suggestions?
The barn would be filled with barrels of ...erhm...lemonade. Every terrorist group (sorry, cultists, Im attending lectures on terrorism :P), needs financing. Nothing works better than alcohol in times of prohibition!
 Back side, mostly identical to the front, but minus the doors.
 I got two "stands" for upper floor. They can be put one to each window or both together. They will be accessible trough a ladder.
 Here is our little hero (still unpainted!) for scale.
 And again.

Below is an exact same building, regarding the foam core, but it is otherwise different. It is representing an old colonial "barn house", as Dunwich was said to be the oldest village in 30 miles radius or something. It is covered in the infamous coffee stirrers. Yes sir, you are correct! I have finally tracked the wooden buggers down in Ljubljana! At 6,5 euros per 1,000 I am still debating if that is cheap, but well, I got them now. Covering a house in planks ended with a pleasant result, but I still prefer popsickle sticks for my barn. 
 Here is the back door.

 And front entrance. I've left some planks sticking out and such, for some variety. It is supposed to be half thorn down anyways!

 Agent Raymond has heard strange voices inside....
 ...and outside! YIKES!

For the end, here is an old Whateley's farm. I was really happy with it, until the sand I've covered it in has dried. I am REALLY REALLY sorry I didn't cover it all in coffee stirrers. It would take quite some time, but it would look fantastic!

I went for the sand because of the large area. The problem is, the front entrance looks way too boring I think it at least needs a little roof above the door to make some details around the entrance.

If you don't know the story, Whateley's farm is a large, old farm with peaked roof. Here lived an old wizard, his daugther and later two spawns of Yog sothoth. One, Wilbur was shown to the public. His "twin brother", later known as the Dunwich horror was not. In the story, there are indications that it was locked in a barn. Later Whateley has built a ramp, leading to the door (that were made out of window) on the 1st (as in 2nd) floor. Whole floor had its internal walls demolished and was boarded up. When Whateley died, Wilbur has moved to a shed and boarded up whole of the farm, destorying all the internal walls. This is what my model represents.
 Here you can see the building with agent Raymond for scale. I haven't boarded up all windows for some variety. The boarded ones can be played as normal windows, boarded, or giving concealment etc.
 One side of the farm, nothing special about it.

 In the book, it is said the farm was built into a rocky cliff. This was represented by those rocks, covering the back side. The terrace Raymond is standing on way my own addition, to compensate for lack of windows on this side, making model more interesting in the gaming sense.

 This is the most interesting side, where you can see the ramp, leading too improvised door. As said, I've also made a connection to the terrace behind a building.
 An overview of the inside. I've build three remains of the 1st floor, accessible by ramp and then jumping. Be careful, though, if a model standing on such a limited space is shot by a shotgun, he can fall off!
 Here is a set up picture. As you can see, Raymond has climbed the weird ramp and held his lamp to see what lurks inside!

And all together for the end:

Yet again, thanks for looking. If you got any suggestions on how to make the buildings better, please feel free to share!